I've been busy with writing a new game engine in the low-level programming language Nim, on top of which I starting building a topdown action adventure that uses a dynamic day & night system. Some early prototype centipede enemies and test weapons are also being shown!
Prototyping progress - entity & collision systems Mar. 20th, 2017
This shows my recent progress in prototyping a concept for a topdown game where you can explore and try to survive in an infinite world. However, unlike the procedurally generated worlds of most other games, I want to put actually meaningful and unique discoveries into this one...
Early Combat System Prototype Aug. 6th, 2016
Checkout this short clip showing the action combat prototype I've been working on.
It's all about maximizing that juiciness!